Contains a decent amount of code, better seen in the original blog.

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Image for post

Introduction

It’s been almost two decades since PCs have become a reliable platform for arcades, and the high success of the Type X platform from Taito settled that down to never go back. The logistics are simple, out off the shelf components with mass production are cheaper to manufacture and give support, reducing overall costs. Not only this, but software would be easier and more accessible to develop, since the platform that will run on top of is not only very well-known, but also a lot more standardized.

Contains a decent amount of code, better seen in the original blog.

Image for post
Image for post

Introduction

Some old games tend to be a bit tricky to make work on modern systems, and R̶a̶y̶m̶a̶n̶ ̶2̶ Tonic Trouble is no exception. May it be because the game itself, or some of its dependencies, always something holds it back from working, and it’s job of the community and fans (or just people interested in it) to bring it back to the modern technological life.

Background

This is the case for the often forgotten (and shadowed by its sister project, Rayman 2) Tonic Trouble. It’s worth mentioning that this…

Renzo Pigliacampo

Low-level lover in an high-level society. Software developer professionally (the degree says so), graphic designer by hobby. hipnosis183.github.io

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